Game Play
- Games consist of a 24 minutes running clock: two 12-minute halves with a 2-minute halftime. All courts will operate on the same clock.
- No timeouts.
- Coin flip determines first possession.
- Game starts once the ball is "checked" by the opponent. The defender must remain below the 3-point line during the check-in.
- Scoring:
- 1 point = regular 2-point shot
- 2 points = regular 3-point shot
- All jump balls will use the alternating-possession procedure.
- Substitutions can occur during dead-ball situations or after a made basket before the check-in. Call out "SUB!" to initiate.
- On all live-ball changes of possession, the ball must be dribbled or passed behind the arc with both feet touching outside the line.
- Violation = turnover
- "Free backs" allowed for 2nd, 3rd & 4th Grades, once behind the arc, defense may resume pressure.
- After made baskets or stoppages, the ball is checked in at the top of the arc.
- No stalling:
- Offense must shoot within 10 seconds if warned.
- Defense holding the check ball results in 1 point + possession to the opponent.
- Continued stalling = technical foul (+1 point) + loss of possession.
- No zone defenses allowed.
- Overtime (tie after regulation):
- Alternate free throw attempts.
- All players alternate shots.
- Team with possession arrow shoots first.
- 13-ft FT line for: 2nd, 3rd & 4th Grade Girls and Boys
- 15-ft regulation line for all others
Fouls
- Team fouls only (not individual):
- Excessive personal fouls may result in player removal.
- On 7th+ team foul: 1 point + change of possession.
- Shooting fouls (made basket): 1 point + team foul + change of possession.
- Zero Tolerance Policy:
- Poor sportsmanship or rough play = 1 point + team foul + possession to offended team
- Penalties may include removal from game, tournament, or facility
Tournament Operations
- 1 official + 1-2 scorekeepers per game. Calls may vary by experience.
- All games follow a set schedule and start every 30 minutes.
- Teams must be at their court at least 5 minutes early
- Late arrival = forfeit
- 3-minute warm-up per game (coin flip during warm-up)
- Each team is guaranteed 3 games (forfeits count).
- Teams must wear matching shirts (preferably reversible). Numbers are encouraged.
- Teams consist of 3-4 players. No player may play on more than one team.
- Concessions available all day
Division/Team Standings:
- We will keep track of wins/losses throughout the day and post online.
Awards:
Everyone will receive a medal at the conclusion of their day. Please stop by the concession stand to pick up for your team.